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Call of Duty: Modern Warfare III - Season 6 Patch Notes

Oct 21, 2024

7 min read

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Get ready for a fresh batch of updates! Your favorite Call of Duty game Modern Warfare 3 has had a makeover. From bug fixes to new features, there's something for everyone in these latest patch notes.


Let's dive in and see what's new!


MONDAY 21 OCTOBER 2024


Global


Stability & Performance

  • Addressed niche causes of server-side stability and performance degradation.

  • Fixed a crash that could occur when viewing Ghost’s Alone Operator Skin.


Customization

  • Fixed an issue causing Alejandro’s Masked Knight Operator Skin to appear incorrectly.

  • Fixed an issue causing the Revolution Rising Calling Card to be incorrectly animated.

  • Fixed a placeholder image for the American Gothic Blueprint in the Store.

  • Corrected the colors of the WZ Season 6 Gold, Platinum, and Diamond Camos.

  • Corrected the assets displayed for the Light Your Outer Fire Emblem and The Tinker Calling Card.

  • Corrected the icon for the Flit and Float Camo in the Gunsmith.


Multiplayer

Playlists

As the Call of Duty: Modern Warfare III live season ends, the following Featured Playlists are now available permanently.

  • Small Map Mosh Pit (+ Hardcore)

  • All the Shipments! 24/7 (+ Hardcore)

  • Party Modes

    • Paintball

    • One in the Chamber

    • Havoc

    • Minefield

  • G3T_H1GH3R

  • Mosh Pit

    • Call of Duty: Modern Warfare 2 (2009) Maps only.

  • 10v10 Mosh Pit

  • War Mode

  • Cutthroat

  • Blueprint Gunfight

  • Ground War / Invasion


In addition to the day-one Modes available in Quick Play, you can add the following permanent Playlists to your filters.

  • Capture the Flag

  • Demolition

  • Cyber Attack (+ Hardcore)

  • Escort

  • Defuse or Destroy

  • Gun Game

  • Infected

  • Vortex Mosh Pit

    • Variant Maps only.

UIX

  • Bug Fixes

    • Added a preview model for the Enhanced Vision Goggles to the Loadout editor.

    • Fixed an issue allowing locked Loading Screens to be set as Favorites.

    • Fixed an issue causing the Tectonic Herald Light Barrel name to be incorrect in Killcams.


Gameplay

  • Reduced the likelihood of spawning near teammates in Kill Confirmed to align with the spawn weights of Team Deathmatch.

  • Fixed an issue allowing Equipment to be thrown while being executed.

  • Fixed an issue causing loss of control after picking up a Guardian-SC or Remote Turret.


Maps

  • Subbase

    • Fixed an exploit allowing players to exit the playable area near the North Dock.


Weapons & Attachments

Shotguns

  • Reclaimer 18

    • Decreased shot termination distance from 30.5m to 26.7m (-13%).

    • Decreased shot termination distance in water from 7.6m to 5.1m (-33%).

    • Increased aim down sight spread by 40%.

    • Decreased far-medium damage from 35 to 25 (-29%).

 

Handguns

  • .50 GS (MWII)

    • Increased minimum damage from 55 to 68 (+24%).


Field Upgrades

  • Deployable Cover

    • Fixed an exploit allowing players to exit the playable area of any Map.


Killstreaks

  • Juggernaut Recon

    • Fixed an exploit causing Kills to award 2 Score in Free-for-All mode.

  • Missile Drone

    • Adjusted drone flight path on Invasion to avoid colliding with buildings.

  • Gunship

    • Fixed an issue causing the visual overlay to persist after destruction by Stormender.



TUESDAY 1 OCTOBER 2024


Multiplayer


Maps


Shipment

  • Fixed an issue causing inconsistent spawn availability between the map variants.


“Based on player feedback supported by our analytics, spawn quality improved by approximately 10% on Shipmas compared to Celship and Ghost Ship. Today’s changes ensure that all variants of Shipment utilize the improved selection of available spawns”.


Sporeyard

  • Fixed an exploit allowing players to reach unintended areas near the Red Warehouse.


Weapons & Attachments


Assault Rifles

M13C (MWII)

  • Increased maximum damage from 31 to 32 (+3%).


“Within its maximum damage range, the M13C is now capable of a 4-shot kill if at least one bullet is a headshot.”

 

Battle Rifles

DTIR 30-06

  • Decreased lower torso damage multiplier from 1.3x to 1x.


Shotguns

KV Broadside (MWII)

  • Increased maximum damage range from 2.9m to 3.6m (+22%).

  • Increased near-medium damage range from 3.3m to 4.3m (+31%).


Lockwood 300 (MWII)

  • Increased maximum damage range from 1.8m to 3.3m (+86%).


Expedite 12 (MWII)

  • Increased maximum damage range from 2.5m to 3.6m (+40%).

  • Increased near-medium damage range from 4.1m to 5.1m (+25%).


Bryson 800 (MWII)

  • Increased near-medium damage from 34 to 42 (+24%).

  • Increased medium damage from 25 to 30 (+20%).

  • Increased maximum damage range from 3.3m to 4.1m (+23%).

  • Increased near-medium damage range from 5.8m to 7.1m (+22%).


Bryson 890 (MWII)

  • Increased near-medium damage from 34 to 42 (+24%).

  • Increased maximum damage range from 3.1m to 3.8m (+25%).


Marksman Rifles

Crossbow (MWII)

  • Increased bolt velocity from 110m/s to 200m/s (+81%).

  • Decreased bolt gravity influence by 70%.

  • Increased neck damage multiplier from 1.2x to 3x.


Brightblaze 20” Bolts

  • Removed aim down sight spread.


Blastcap 20” Bolts

  • Removed aim down sight spread.


FTAC Caustic 20” Bolts

  • Removed aim down sight spread.


SAB-B 50 (MWII)

  • Increased maximum damage from 120 to 130 (+8%).

  • Increased near-medium damage from 90 to 120 (+33%).

  • Decreased maximum damage range from 17.8m to 7.6m (-57%).

  • Decreased near-medium damage range from 44.2m to 17.8m (-60%).

  • Added medium damage range, 90 damage up to 44.2m.

  • Decreased lower torso and upper arm damage multipliers from 1.26x to 1.2x.


Handguns

P890 (MWII)

  • Increased maximum damage from 52 to 59 (+13%).

  • Increased minimum damage from 37 to 44 (+19%).

  • Decreased maximum damage range from 9.1m to 4.6m (-50%).


.50 GS (MWII)

  • Increased maximum damage from 96 to 116 (+22%).

  • Increased near-medium damage from 68 to 95 (+40%).

  • Decreased maximum damage range from 17.3m to 8.6m (-50%).

  • Decreased near-medium damage range from 35.1m to 17.3m (-51%).


X12 (MWII)

  • Increased maximum damage from 39 to 47 (+20%).

  • Increased near-medium damage from 30 to 39 (+30%).

  • Increased minimum damage from 28 to 30 (+7%).


Akimbo X12 Rear Grip

  • Increased damage penalty from -20% to -40%.


Basilisk (MWII)

  • Increased head damage multiplier from 2x to 2.5x.

  • Decreased medium damage range from 35.1m to 33m (-6%).

  • Removed far-medium damage range.


“The Basilisk is now capable of a 1-shot kill to the head up to its medium damage range.”


FTAC Siege (MWII)

  • Increased maximum damage from 24 to 26 (+8%).

  • Increased near-medium damage from 20 to 24 (+20%).

  • Increased medium damage from 18 to 20 (+11%).

  • Increased minimum damage from 15 to 18 (+20%).


GS Magna (MWII)

  • Increased minimum damage from 36 to 40 (+11%).

  • Increased lower torso damage multiplier from 1.05x to 1.15x.

  • Increased upper leg, lower leg, and foot damage multipliers from 0.8x to 1x.


X13 Auto (MWII)

  • Decreased horizontal recoil from 7.2deg/s to 6.5deg/s (-9%).

  • Decreased vertical recoil from 31.7deg/s to 28.4deg/s (-10%).

  • Increased maximum damage from 25 to 29 (+16%).

  • Increased near-medium damage from 22 to 25 (+14%).

  • Increased medium damage from 18 to 22 (+22%).

  • Increased minimum damage from 15 to 20 (+33%).


Killstreaks

Guardian-SC

  • Turret can now be deployed while the player is standing in water.


TUESDAY 24 SEPTEMBER 2024


Improved Clarity for Jump Scares Toggle


In the Global Settings menu, the toggle option label for Jump Scares has been updated to provide a clearer and more informative description. This change aims to help players easily understand the impact of this setting on their gameplay experience.


Multiplayer

  • UI/UX Bug Fixes

  • Attackers Widget Accuracy: The Attackers widget will now accurately display the total player health as 150, instead of 149.

  • Featured Playlist Info Panel: Scrolling through the Info panel of a Featured Playlist will no longer result in the disappearance of maps from the list.

  • Ranked Play Menu Responsiveness: Buttons will remain responsive in the Ranked Play menu when using a mouse and keyboard.

  • Killstreak Skins Counter Accuracy: The Killstreak Skins counter will now display the correct value after purchasing a relevant bundle.

  • Stretched Artwork Issue: Stretched artwork will no longer briefly appear during menu transitions.

  • Weapon Filtering in CDL Mode: Filtering weapons in the Gunsmith while a CDL Mode is active will no longer cause players to be sent back to the lobby.

  • Constellation’s End Camo Description: The missing Challenge description for the Constellation’s End Camo for the STG44 Assault Rifle has been added.


Progression Update: Operator Longshot or Collateral Kills Challenge

The Operator Longshot or Collateral Kills Challenge will no longer track progress based on Scorestreak Kills. This change ensures that the challenge remains focused on individual player skill and eliminates unintended progression methods.


Map Update: Exploit Prevention


Map: Bait

A recent exploit that allowed players to escape the playable area near the Boardwalk has been addressed. This change ensures a fair and balanced gaming experience for all players.


Mode Update:

Bows Before Throws

In celebration of the upcoming The Walking Dead: Road to Terminus Event, the bow weapon has been replaced with Daryl's Crossbow. This change adds a unique and powerful weapon to the game, offering a new and exciting way to take down your opponents.


Weapon Adjustments


Battle Rifles

DTIR 30-06:


Increased recoil gun kick from 27.5 degrees/second to 32 degrees/second (+16%).


Fixer 1.4 Long Barrel:

  • Increased recoil gun kick by 3%.

  • Increased horizontal recoil and vertical recoil by 8%.


Sanctum-60 Long Barrel:

  • Increased recoil gun kick by 3%.


Shadowcaster Suppressed Barrel:

  • Increased recoil gun kick, horizontal recoil, and vertical recoil by 4%.


Demo Nimble Stock:

  • Increased horizontal recoil and vertical recoil by 4%.


Rifleman 200 Stock:

  • Increased recoil gun kick, horizontal recoil, and vertical recoil by 3%.


These adjustments are designed to balance the performance of these battle rifles and ensure a fair and competitive gameplay experience.


Submachine Guns

PDSW 528: (MWII) Fix


An issue has been resolved that prevented the PDSW 528 from dealing damage between the 27.7m and 37.3m ranges. This fix ensures consistent and accurate damage output for this submachine gun.


Attachment Adjustments


Caster-X1 Compensator Muzzle:

  • The intended -7% aim down sight time scale has been correctly applied to this attachment.


Bracefire-HC Grip Underbarrel:

  • An issue has been fixed that allowed players to toggle Tactical Stance, resulting in unintended movement speeds.


These changes ensure that these attachments function as intended and provide the correct benefits to players.


Perk Adjustment


Gunslinger Vest

  • A bug has been fixed that prevented placed Equipment from being picked up when using the Gunslinger Vest perk. This change ensures that players can properly interact with their placed equipment.


Killstreak Update


SAE Explosive Damage

  • The Explosive Aerial Vehicle (SAE) killstreak has been enhanced to deal damage to enemies who are underwater. This update provides a new tactical option for eliminating opponents who may be attempting to hide or escape.


That's just a taste of what's new! Hop into the game and see these changes for yourself. Happy gaming!


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