top of page
Recon4 Section Template.png
Call_of_Duty_Warzone_Logo.png
Recon4 Section Template (3).png
Recon4 Section Template (1).png

Launch Intel: Primary, Secondary, and Melee Weapons for Black Ops 6

Oct 20, 2024

15 min read

Recon4

4

16

0

Gear up, soldiers! It's time to dive deep into the arsenal of Black Ops 6. We're talking weapons, weapons, and more weapons! From your trusty primary to that sneaky secondary, and let's not forget those brutal melee options. We'll break down every gun, every attachment, and even show you how to create the ultimate weapon build. Get ready to dominate the battlefield with style!


Armaments Intel: Primary, Secondary, and Melee Weapons (MP, ZM, WZ)


Attention, soldiers! Prepare your arsenal, because Black Ops 6 is about to blow your mind. We're talking a massive weapon collection – 33 guns in total, including 12 brand-new beauties that you've never seen before. Whether you're a sniper, a shotgun enthusiast, or somewhere in between, there's a weapon out there with your name on it. And the best part? You can customize them to your heart's content with our streamlined Gunsmith. Get ready to dominate the battlefield with your dream weapon!


Primary Weapons (25)

Your trusty sidekick in the heat of battle – your primary weapon! We've got a crazy mix of guns for you to choose from, each with its own unique flair. And the best part? As you level up each weapon, you'll unlock awesome attachments to customize your gear. Want to carry two primaries? No problem! Just use the Overkill Wildcard. Get ready to dominate the battlefield with your favorite firepower! Choose from:


  • Assault Rifles (7)

  • SMGs (6)

  • Shotguns (2)

  • LMGs (3)

  • Marksman Rifles (4)

  • Sniper Rifles (3)


Secondary Weapons (6)

Your secret weapon – your secondary! This is your backup plan, your ace in the hole. Choose wisely, because a good secondary can save your life. And remember, if you're feeling extra dangerous, you can use the Overkill Wildcard to carry two primaries. The possibilities are endless! Choose from:

 

  • Pistols (4)

  • Launchers (2)


Melee Weapons (2)

Your close-quarters bruiser – your melee weapon! This is for those up-close and personal encounters where words just won't do. Tap to use the butt of your gun, or hold to equip your melee weapon. And if you want to switch between your primary, secondary, and melee weapons with a single button, try the Weapon Cycle setting. Just remember, you can't customize your melee weapon's firepower, but you can definitely make it look cool with the Gunsmith! Choose from:

 

  • Knife (1)

  • Baseball Bat (1)


Player Levels: Weapon Unlock Criteria

Unlock those weapons, soldiers! Every gun in Black Ops 6 has its own secret unlock criteria. The more you play, the more XP you'll earn, and the closer you'll get to unlocking that dream weapon. Just check the table to see which level you need to reach. And remember, some guns are available right away, so you'll always have something to blast with!


Weapon Unlocks: Player Level



Assault Rifles

XM4

Unlocked Immediately


AK-74

Level 10


AMES 85

Level 19


GPR 91

Level 28


MODEL L

Level 40


GOBLIN MK 2

Level 46


AS VAL

Level 55

SMGs

C9

Unlocked Immediately


KSV

Level 7


TANTO .22

Level 16


PP-919

Level 37


Jackal PDW

Level 43


KOMPAKT 92

Level 49

Shotguns

Marine SP

Unlocked Immediately


ASG-89

Level 31

LMGs

PU-21

Unlocked Immediately


XMG

Level 13


GPMG-7

Level 52

Marksman Rifles

SWAT 5.56

Unlocked Immediately


Tsarkov 7.62

Level 22


AEK-973

Level 34


DM-10

Level 43

Sniper Rifles

LW3A1 Frostline

Unlocked Immediately


SVD

Level 25


LR 7.62

Level 49

Pistols

9mm PM

Unlocked Immediately


Grekhova

Level 13


GS45

Level 28


Stryder .22

Level 40

Launchers

CIGMA 2B

Unlocked Immediately


HE-1

Level 19

Melee

Knife

Unlocked Immediately


Baseball Bat

Level 52

Perk Notes: Equip the following to affect the use of your weaponry in a variety of different ways:

  • Gung-Ho (Enforcer) reduces movement penalties when reloading or using Equipment and allows reloading while Tactical Sprinting.

  • Dexterity (Enforcer) reduces weapon motion while jumping, sliding, and diving.

  • Scavenger (Enforcer) allows ammo resupply from downed enemies.

  • Bruiser (Enforcer) enables Melee kills to replenish health and earn extra score.

  • Tracker (Recon) enables auto-pinging enemies when you ADS.

  • Cold-Blooded (Recon) prevents thermal optics from targeting you.

  • Fast Hands (Strategist) allows you to swap weapons faster.


Wildcard Notes: Equip the following to affect the use of your weaponry in a variety of different ways:

  • Overkill allows you to equip any non-melee weapon in Primary and Secondary slots.

  • Gunfighter allows you to receive three extra Attachment points for your Primary Weapon.


Primary Weapons (25)

Assault Rifles (7)


Attachment Types: Optic, Muzzle*, Barrel, Underbarrel, Magazine, Rear Grip, Stock, Laser, Fire Mods.

(*AS VAL has no Muzzle Attachment)

 

Medium range Primary Weapons. Average mobility, hard-hitting and versatile due to the available attachment options. Usually full-auto, with iron sights and ADS options for Optics.

 

XM4

MAGS: 3

MAG SIZE: 30

Available: Unlocked Immediately

Full-auto assault rifle. A well-rounded weapon with average accuracy, mobility, and power among its counterparts.


AK-74

MAGS: 3

MAG SIZE: 30

Available: Unlocked at Player Level 10

Full-auto assault rifle. Imposing firepower with high damage at mid-to-long range balanced by a slower rate of fire and heavier recoil.


AMES 85

MAGS: 3

MAG SIZE: 30

Available: Unlocked at Player Level 19

Full-auto assault rifle. Impressive accuracy and a suitable rate of fire make this an excellent weapon for mid to long range engagements.


GPR 91

MAGS: 3

MAG SIZE: 30

Available: Unlocked at Player Level 28

Full-auto assault rifle. What this rifle lacks in raw power, it makes up for in spades with best-in-class handling and a decent rate of fire.


MODEL L

MAGS: 3

MAG SIZE: 30

Available: Unlocked at Player Level 40

Full-auto assault rifle. Slow-firing and controllable with respectable damage, the Model L shines in calculated engagements at mid-range.


GOBLIN MK 2

MAGS: 4

MAG SIZE: 20

Available: Unlocked at Player Level 46

Semi-auto assault rifle. The Goblin Mk2 excels at short to mid ranges where its operator can take full advantage of its handling and impressive rate of fire.


AS VAL

MAGS: 5

MAG SIZE: 20

Available: Unlocked at Player Level 55

Full-auto assault rifle. Leads the way in stealth while remaining suitable for urban combat through its integrated suppressor and improved mobility.


SMGS (6)


Attachment Types: Optic, Muzzle, Barrel, Underbarrel*, Magazine, Rear Grip, Stock, Laser, Fire Mods.

(*PP-919 has no Underbarrel Attachment)

 

Medium to short-range Primary Weaponry, with good mobility and handling, though not quite as accurate as an AR. Iron sights and ADS options are available for Optics.

 

C9

MAGS: 4

MAG SIZE: 30

Available: Unlocked Immediately

Full-auto submachine gun. The C9 is a well-balanced weapon that performs reliably in all close to mid-range situations.


KSV

MAGS: 4

MAG SIZE: 30

Available: Unlocked at Player Level 7

Full-auto submachine gun. Fast to aim with manageable recoil and good damage. Perfect for a dexterous operator seeking broad proficiency.


TANTO .22

MAGS: 4

MAG SIZE: 30

Available: Unlocked at Player Level 16

Full-auto submachine gun. Slow-firing, but hard-hitting, the Tanto .22 is an easy-to-handle SMG with impressive mid-range performance.


PP-919

MAGS: 2

MAG SIZE: 64

Available: Unlocked at Player Level 37

Full-auto submachine gun. The PP-919 has the highest ammo counts in class, at the cost of some mobility and fire rate.


JACKAL PDW

MAGS: 4

MAG SIZE: 30

Available: Unlocked at Player Level 43

Full-auto submachine gun. Great mobility and handling make this an easy choice for operators who aggressively seek CQB engagements.


KOMPAKT 92

MAGS: 4

MAG SIZE: 30

Available: Unlocked at Player Level 49

Full-auto submachine gun. Chambered in 9mm with the fastest fire rate in class, the Kompakt 92 excels in close-range encounters.


Shotguns (2)


Attachment Types: Optic, Muzzle, Barrel, Underbarrel, Magazine*, Rear Grip*, Stock, Laser, Fire Mods.

(*ASG-89 only)


Advantageous at very close ranges, offering iron sights and ADS via Optics, and with correct Attachments, the ability to spray. Incredible firepower at the expense of range and accuracy.


Marine SP

MAGS: 4

MAG SIZE: 6

Available: Unlocked Immediately

Pump-action shotgun. Powerful and versatile with a short cycling time that allows for rapid target acquisition. Hand loaded with one-shot kill potential in close quarters.


ASG-89

MAGS: 4

MAG SIZE: 6

Available: Unlocked at Player Level 31

Semi-automatic shotgun. Capable of taking down multiple targets in quick succession thanks to its decent magazine size and solid rate of fire.


LMGs (3)


Attachment Types: Optic, Muzzle, Barrel, Underbarrel, Magazine, Rear Grip, Stock, Laser, Fire Mods.


Primary Weapons with increased ammo capacity and a focus on medium to long-range takedowns. Iron sights and ADS available via Optics. Though Accuracy, Mobility and Handling are sacrificed (compared to ARs), this is balanced by impressive fire rates and fast sustained fire capabilities.

 

PU-21

MAGS: 3

MAG SIZE: 75

Available: Unlocked Immediately

Full-auto light machine gun. Deceptively lightweight and easy to aim with high damage. Rewards vigilance and careful recoil control.


XMG

MAGS: 3

MAG SIZE: 100

Available: Unlocked at Player Level 13

Full-auto light machine gun. Belt-fed with best-in-class ammo capacity, the XMG has a slower fire rate, but powerful sustained fire accuracy.


GPMG-7

MAGS: 3

MAG SIZE: 50

Available: Unlocked at Player Level 52

Full-auto light machine gun. Unparalleled ability to quickly neutralize threats thanks to a blistering fire rate and suitable long-range damage.


Marksman Rifles (4)


Attachment Types: Optic, Muzzle, Barrel, Underbarrel, Magazine, Rear Grip, Stock, Laser, Fire Mods.


Favoring an Operator with over-average skill, these burstor semi-auto Primary Weapons are optimal at medium to long ranges. ADS or iron sights available for Optics. Projectiles are hard-hitting and accuracy counts.


SWAT 5.56

MAGS: 3

MAG SIZE: 30

Available: Unlocked Immediately

Three-round burst DMR. The Swat 5.56 pairs strong stopping power with a fast burst cooldown for excellence at medium ranges.

 

Tsarkov 7.62

MAGS: 3

MAG SIZE: 20

Available: Unlocked at Player Level 22

Semi-auto DMR. The Tsarkov 7.62 sacrifices only some power in exchange for excellent handling, making it lethal in the hands of an accurate and mobile Operator.


AEK-973

MAGS: 3

MAG SIZE: 30

Available: Unlocked at Player Level 34

Three-round burst DMR. Great stability and a fast rate of fire within each burst allows the AEK-973 to land multiple shots on target even at long ranges.


DM-10

MAGS: 3

MAG SIZE: 20

Available: Unlocked at Player Level 43

Semi-auto DMR. Best in class stability and power make this the ideal marksman weapon for mid to long range engagements.


Sniper Rifles (3)


Attachment Types: Optic, Muzzle, Barrel, Magazine, Comb, Stock, Laser, Fire Mods, Stock Pad*.

(*LW3A1 Frostline only)


Normally set up to take down targets at extremely long ranges, these Primary Weapons favor ADS over iron sights when using Optics. Low mobility, and favoring a stable, patient Operator with a steady aim. Extremely high Firepower indicates one-shot takedown potential.


LW3A1 Frostline

MAGS: 4

MAG SIZE: 5

Available: Unlocked Immediately

Bolt-action sniper rifle. The LW3A1 Frostline has decent rate of fire and handling speeds, but substantial recoil. One shot kill to the head, upper chest, and upper arms. Hold the Left Thumbstick while ADS to steady.


SVD

MAGS: 3

MAG SIZE: 10

Available: Unlocked at Player Level 25

Semi-auto sniper rifle. Gas-operated Soviet sniper with modest vertical kick. Capable of landing precise follow-up shots. One skill kill to the head. Hold the Left Thumbstick while ADS to steady.


LR 7.62

MAGS: 4

MAG SIZE: 5

Available: Unlocked at Player Level 49

Bolt-action sniper rifle. The LR 7.62 delivers high damage with minimal recoil and slower handling. One shot kill to the head, chest, and arms. Hold the Left Thumbstick while ADS to steady.


Secondary Weapons (6)


Pistols (4)

Attachment Types: Optic, Muzzle, Barrel, Magazine, Rear Grip, Stock, Laser, Fire Mods.


Full or semi-auto Secondary Weapons, these excel at closer-range takedowns. Iron sights or ADS is available via Optics. Quick to swap to during a fight, and worth considering when finishing off an opponent.

 

9mm PM

MAGS: 3

MAG SIZE: 10

Available: Unlocked Immediately

Semi-auto pistol. With a decent rate of fire and standard handling, the 9mm PM is a masterclass in reliability and the easy choice for all close-quarter engagements.


Grekhova

MAGS: 3

MAG SIZE: 20

Available: Unlocked at Player Level 13

Full-auto pistol. Surprising accuracy combined with a fast rate of fire offsets the lower damage and smaller effective range of the Grekhova.


GS45

MAGS: 3

MAG SIZE: 10

Available: Unlocked at Player Level 28

Semi-auto pistol. The GS45’s .45 Auto rounds make this sidearm unmatched in close range stopping power.


Stryder .22

MAGS: 2

MAG SIZE: 30

Available: Unlocked at Player Level 40

Semi-auto pistol. The Stryder .22 excels at finishing off damaged opponents in the heat of combat thanks to its fast semi-automatic rate of fire and best in class handling.


Launchers (2)

Attachment Types: None.


Available in lock-on or free-fire variants, these bulky Secondary Weapons are useful for clearing groups of Operators, or against vehicles or technology such as Scorestreaks. Single load, with a sizeable bulk.

 

CIGMA 2B

MAGS: 2

MAG SIZE: 1

Available: Unlocked Immediately

Lock-on capable launcher. Can lock onto enemy Scorestreaks and vehicles. Fires a high-explosive 110-mm warhead for massive damage.

 

HE-1

MAGS: 3

MAG SIZE: 1

Available: Unlocked at Player Level 19

Free-fire rocket launcher.  Fires a high-explosive 110-mm warhead for massive damage.


Melee Weapons (2)

Attachment Types: None.


Close-quarter battle (CQB) combat armaments offering vicious damage potential and arguably the fastest Mobility of any armament. No range capabilities.


Knife

MAGS: 1

MAG SIZE: 1

Available: Unlocked Immediately

One hit kill. Military-issue tactical knife well-suited for CQC scenarios where stealth, speed, and lethality are required


Baseball Bat

MAGS: 1

MAG SIZE: 1

Available: Unlocked at Player Level 52

Two-hit kill. The aluminum bat is light enough for quick swings and heavy enough to inflict serious, blunt trauma on victims.

 

Weapon Menus: Loadouts, Gunsmith, and Attachments (MP, ZM, WZ)


Loadouts

Customize your gear, soldiers! Your Loadout screen is back and better than ever. It's like your personal armory, where you can mix and match weapons to create the ultimate killing machine. Just remember, the available weapons might change depending on what game mode you're playing. So choose wisely!


  • Multiplayer: Choose three types of weapons (Primary, Secondary, Melee), three types of Equipment (Tactical, Lethal, and an MP-only Field Upgrade), three Perks (MP), an optional Specialty related to your Perk choice, and a Wildcard.

  • Zombies: Choose two types of weapons (Primary or Secondary, and Melee), three types of Equipment (Tactical, Lethal, and a Zombies-only Field Upgrade), and a GobbleGum Pack (Zombies only).

  • This blog details the first three Loadout slots (the Primary, Secondary, and Melee Weapons).

  • You can add Loadouts, creating a maximum of ten.

  • You can set one Loadout as your favorite. This Loadout acts as your default spawn class in games, and your Operator will carry the Primary Weapon in the Lobby.

  • You can Rename, Duplicate, or Delete any Loadout.


Content Unlocks

Start your adventure with a locked arsenal, soldiers! But don't worry, as you level up, you'll unlock a ton of cool stuff. From new weapons to attachments and even field upgrades, there's always something to look forward to. So keep playing, keep leveling up, and check your Barracks menu regularly to see what you've unlocked! The following type of content is unlockable, and usually adds to your existing item pools:


  • Loadouts (Default) (MP)

  • Loadouts (Custom) (MP)

  • Weapons (Primary) (MP, ZM, WZ)

  • Weapons (Secondary) (MP, ZM, WZ)

  • Weapons (Melee) (MP, ZM, WZ)

  • Tacticals (MP, ZM, WZ)

  • Lethals (MP, ZM, WZ)

  • Field Upgrades (MP, WZ)

  • Field Upgrades (ZM)

  • Perks (MP)

  • Wildcards (MP)

  • Scorestreaks (MP, ZM, WZ)

  • Ammo Mods (ZM)

  • GobbleGums (ZM)

  • Operators (MP, ZM, WZ)

  • Emotes (MP, ZM, WZ)

  • Features (MP, ZM, WZ)


The Firing Range

  • Practice dummies to shoot at, at 10-, 25-, and 50-meter intervals.

  • Dummies can have 0, 1, 2, or 3 Armor Plates added to them.

  • You have almost limitless ammunition.

  • The upper-left corner features a target elimination tracker, an accuracy tracker, and a damage tracker.

  • A toggle feature allows you to optionally activate a Moving Target dummy, or a Recoil metal plate.

  • Toggle Feature: Moving Target: A dummy drops down from the ceiling on a conveyor belt, and automatically moves back through the range as you connect with it using your weapon. Once you hit it at maximum range, it moves back to its initial position, and the process can be repeated.

  • Toggle Feature: Recoil Target: A metal plate hangs from the ceiling around seven meters from your booth, allowing you to fire your weapon and view the bullet spread.


Global Weapon Builds

Your weapon build, your way! Whether you're battling bots, zombies, or other players, your custom weapon builds will follow you everywhere. So create the perfect setup and dominate all three game modes. Want to try out a new AMES 85 variant? Just follow these simple steps:


  1. Go to the Loadout Menu.

  2. Choose the AMES 85.

  3. Simply complete the following:

 

  • Select the weapon in question and go to “+ Create New Build.”

  • Choose the Base Weapon, or any of the Blueprints you’ve collected, as the basis of your new Weapon Build.

  • Enter the Gunsmith, and perfect your weapon by adding Attachments, Cosmetics, and testing the weapon out in the Firing Range.

  • Move back to the Custom Loadout screen, where your weapon has a default name, and select “Build Options.”

  • Rename your weapon (you can also duplicate or reset it, too).

  • Your weapon is automatically saved. Now, when you access the Loadout Menus in your other game modes (in this example, ZM or WZ), the weapon, along with the Attachments, Cosmetics, and name, appears.

  • All builds are saved within the menu of the individual weapon type.


That's it! Your new build will be available in all game modes.


Gunsmith: Attachments Intel (MP, ZM, WZ)

Gunsmith, simplified! We've made it easier than ever to create the perfect weapon. Attachments now have clear benefits, and you can see exactly how they'll improve your gun's performance. No more guessing or searching for online guides. Just pick the attachments you like, and let the power flow through you!


Attachment Types

Level up your gear, soldiers! Attachments are like the secret sauce that makes your weapons shine. Each type has its own special powers, and the specific parts you choose will determine just how powerful your gun becomes. Check out this table to see which attachments work with which weapons.


Black Ops 6 Weapons Attachments


Weapon Type

Optic

Muzzle

Barrel

Underbarrel

Assault Rilfes

Yes

Some

Yes

Yes

SMGs

Yes

Yes

Yes

Some

Shotguns

Yes

Yes

Yes

Yes

LMGs

Yes

Yes

Yes

Yes

Marksman Rifles

Yes

Yes

Yes

Yes

Sniper Rifles

Yes

Yes

Yes

No

Pistols

Yes

Yes

Yes

No

Launchers

No

No

No

No

Melee Weapons

No

No

No

No

Weapon Type

Magazine

Comb

Rear Grip

Stock

Assault Rilfes

Yes

No

Yes

Yes

SMGs

Yes

No

Yes

Yes

Shotguns

Some

No

Some

Yes

LMGs

Yes

No

Yes

Yes

Marksman Rifles

Yes

No

Yes

Yes

Sniper Rifles

Yes

Yes

No

Yes

Pistols

Yes

No

Yes

Yes

Launchers

No

No

No

No

Melee Weapons

No

No

No

No

Weapon Type

Laser

Fire Mods

Stock Pad

Assault Rilfes

Yes

Yes

No

SMGs

Yes

Yes

No

Shotguns

Yes

Yes

No

LMGs

Yes

Yes

No

Marksman Rifles

Yes

Yes

No

Sniper Rifles

Yes

Yes

Some

Pistols

Yes

Yes

No

Launchers

No

No

No

Melee Weapons

No

No

No

Key: The preceding table has the following information related to Weapon and Attachment Types, as follows:

 

  • YES: Every weapon within the Weapon Type uses this Attachment Type.

  • SOME: Most, but not all, of the Weapon Type uses this Attachment Type.

  • NO: This Attachment Type is not available for the Weapon Type.

 

For example, the “Comb” Attachment Type is only available on Sniper Rifles.

 

Note: Attachment Type Descriptions are detailed throughout the rest of this Blog, so you know what each one does. See below.

 

Five Attachments Per Weapon. Eight if You’re a Gunfighter

Customize your weapon to the max! Every gun has a certain number of attachment points, and the more you use, the more powerful it'll become. Want even more slots? Level up to 33 and unlock the Gunfighter Wildcard. Get ready to unleash the full potential of your arsenal!


Attachments: Main Statistics and Details

Boost your stats, soldier! Every weapon has four key attributes: Firepower, Accuracy, Mobility, and Handling. The higher the bar, the better. Some weapons are naturally better at certain things, but attachments can help you level the playing field. So equip those attachments and watch your stats soar!


Dive deep into the numbers, data nerds! Want to know the exact impact of each attachment on your weapon? Toggle on "Details" and get ready to geek out. It's like having your own personal weapon analyst.


Attachments: A Deep Dive


Picture this, soldiers... We've got a visual feast for you! Check out these attachments and see which ones fit your weapon. And don't worry, we've got all the details you need – from stats to compatibility. So let's get this party started!


Optics

See the target, eliminate the target! Optics are a must-have for any serious shooter. They'll help you hit your mark every time. And the best part? Once you unlock an optic, you can use it on almost any weapon. So get aiming!


Muzzles

Silencer, please! Muzzles are like a muzzle for your gun, but in a good way. They help control recoil and make your shots quieter. Perfect for sneaking up on unsuspecting enemies.


Barrels

Power up your weapon! Barrels are the heart of your gun. Upgrade yours and watch your bullets fly faster and farther. Your enemies won't know what hit 'em!


Underbarrels

Grip it and rip it! Underbarrels are like extra hands for your gun. They can help you control recoil or give you a powerful secondary attack. Just be careful not to accidentally blow yourself up with that launcher!


Magazines

Load 'em up! Magazines are like your gun's ammo backpack. Want more bullets? Get an extended mag. Need to reload faster? Grab a fast mag. Just remember, you can't have it all.


Combs

Rest your weary head! Combs are like a comfy pillow for your sniper rifle. They make it easier to aim and shoot, but might make your gun a little less stable. It's a trade-off, but one that's worth it if you're a sharpshooter.


Rear Grips

Get a grip! Rear grips are like a comfy handle for your gun. They make it easier to aim and shoot, especially when you're on the move. It's like having a better handshake with your weapon.


Stocks

Steady aim, soldier! Stocks are like a support beam for your gun. They help you stay steady and accurate, but they can also slow you down. Choose wisely, and find the perfect balance between speed and precision.


Lasers

Light it up! Tactical lasers are like a beacon of accuracy for your weapon. They'll help you hit your target, but your enemies will know exactly where you are. So use them wisely, and remember, you can use Tactical Stance to balance your mobility and accuracy.


Fire Mods

Customize your firepower! Fire mods are like a toolbox for your gun. They can improve everything from trigger speed to bullet type. So experiment and find the perfect combination for your weapon.


Stock Pads

Cold shoulder, hot shots! This Buttstock Pad is exclusive to the LW3A1 Frostline Sniper Rifle. It's like a comfy pillow for your shoulder, and it helps you aim like a pro. Just be careful not to freeze your shoulder off in the process!


Tired of missing out on the latest Call of Duty news? Join the Recon4 Cod-munity and never be left in the dark again!


  • Bookmark our site: Keep Recon4 handy for all your COD needs.

  • Follow us on social media: Get instant updates straight to your feed.

  • Join our groups: Connect with other players and share your love for COD.


We're your one-stop shop for all things Call of Duty. So, what are you waiting for? Join us today and let's dominate the battlefield together!

Comments

Share Your ThoughtsBe the first to write a comment.

Subscribe to Recon4!

Donate at Recon 4 Gaming Codmunity

INFO@RECONFOUR.COM

©2024 RECON4

Recon 4 Gaming Codmunity
Recon 4 Gaming Codmunity

This site is not affiliated with Activision (Call of Duty, Treyarch etc.)

  • Twitch
  • Discord
  • Facebook
  • Youtube
  • TikTok
  • Instagram
  • X
bottom of page